Constructor
new Vector(x, y)
- Source:
Parameters:
Name | Type | Default | Description |
---|---|---|---|
x |
number |
0
|
|
y |
number |
0
|
Methods
(static) add(a, b) → {Vector}
- Source:
Add two vectors or a vector and a number and return the resulting new vector
Parameters:
Name | Type | Description |
---|---|---|
a |
Vector | |
b |
Vector | number |
Returns:
- Type
- Vector
(static) angleBetween()
- Source:
Absolute angular measure between the two vectors Calculated using the bearing angles (signed angle of rotation measured counter-clockwise from positive x)
(static) create(x, y) → {Vector}
- Source:
Create a vector
Parameters:
Name | Type | Description |
---|---|---|
x |
number | |
y |
number |
Returns:
- Type
- Vector
(static) dist(a, b) → {number}
- Source:
Get the distance between two vectors Note: use distLessThan or distGreaterThan for comparing distances for more performance
Parameters:
Name | Type | Description |
---|---|---|
a |
Vector | |
b |
Vector |
Returns:
- Type
- number
(static) distGreaterThan(a, b, c, equal) → {boolean}
- Source:
Check if the distance between two vectors is greater than the provided value
Parameters:
Name | Type | Default | Description |
---|---|---|---|
a |
Vector | ||
b |
Vector | ||
c |
number | ||
equal |
boolean |
false
|
also return true if the distance is exactly c |
Returns:
- Type
- boolean
(static) distLessThan(a, b, c, equal) → {boolean}
- Source:
Check if the distance between two vectors is less than the provided value
Parameters:
Name | Type | Default | Description |
---|---|---|---|
a |
Vector | ||
b |
Vector | ||
c |
number | ||
equal |
boolean |
false
|
also return true if the distance is exactly c |
Returns:
- Type
- boolean
(static) divide(a, b) → {Vector}
- Source:
Divide two vectors or a vector and a number and return the resulting new vector
Parameters:
Name | Type | Description |
---|---|---|
a |
Vector | |
b |
Vector | number |
Returns:
- Type
- Vector
(static) dotAngleBetween()
- Source:
Relative magnitude of the angular gap between the vectors this will always return positive values, it does not reveal the direction of rotation
(static) fi_lerp(a, b, p, dt, targetFPS) → {Vector}
- Source:
return the linear interpolation between a and b at percent t
Parameters:
Name | Type | Description |
---|---|---|
a |
Vector | from vector |
b |
Vector | to vector |
p |
number | percentage |
dt |
Number | delta time in ms since last frame |
targetFPS |
Number | target (context) fps |
Returns:
- Type
- Vector
(static) fromCardinalDirection(dir) → {Vector}
- Source:
Get a vector from a cardinal direction
Parameters:
Name | Type | Description |
---|---|---|
dir |
string | for example n,e,sw,nw |
Returns:
- Type
- Vector
(static) fromDirection(dir) → {Vector}
- Source:
Get a vector from a direction
Parameters:
Name | Type | Description |
---|---|---|
dir |
string | for example up, down, left, right |
Returns:
- Type
- Vector
(static) lerp(a, b, t) → {Vector}
- Source:
return the linear interpolation between a and b at percent t
Parameters:
Name | Type | Description |
---|---|---|
a |
Vector | |
b |
Vector | |
t |
number |
Returns:
- Type
- Vector
(static) multiply(a, b) → {Vector}
- Source:
Multiply two vectors or a vector and a number and return the resulting new vector
Parameters:
Name | Type | Description |
---|---|---|
a |
Vector | |
b |
Vector | number |
Returns:
- Type
- Vector
(static) projectionPoint(p, a, b) → {Vector}
- Source:
Get the orthogonal projected Point on the line A -> B
Note: the resulting point isn't necessarily between A and B
Parameters:
Name | Type | Description |
---|---|---|
p |
Vector | the point to project onto the line |
a |
Vector | |
b |
Vector |
Returns:
- Type
- Vector
(static) random(min, max) → {Vector}
- Source:
Get a random vector
Parameters:
Name | Type | Description |
---|---|---|
min |
number | minimum for x and y |
max |
number | maximum for x and y |
Returns:
- Type
- Vector
(static) subtract(a, b) → {Vector}
- Source:
Subtract two vectors or a vector and a number and return the resulting new vector
Parameters:
Name | Type | Description |
---|---|---|
a |
Vector | |
b |
Vector | number |
Returns:
- Type
- Vector
add(v) → {Vector}
- Source:
Add a vector or a number
Parameters:
Name | Type | Description |
---|---|---|
v |
Vector | number |
Returns:
- Type
- Vector
clone() → {Vector}
- Source:
get a clone of this Vector
Returns:
- Type
- Vector
cross(v) → {number}
- Source:
Get the cross product of v and the vector
Parameters:
Name | Type | Description |
---|---|---|
v |
Vector |
Returns:
- Type
- number
divide(v) → {Vector}
- Source:
Divide by a vector or a scalar value
Parameters:
Name | Type | Description |
---|---|---|
v |
Vector | number |
Returns:
- Type
- Vector
dot(v) → {number}
- Source:
Get the dot product of v and the vector
Parameters:
Name | Type | Description |
---|---|---|
v |
Vector |
Returns:
- Type
- number
equals(v) → {boolean}
- Source:
Compare coordinates
Parameters:
Name | Type | Description |
---|---|---|
v |
Vector |
Returns:
- Type
- boolean
fixed(d) → {Vector}
- Source:
cut of digits
Parameters:
Name | Type | Default | Description |
---|---|---|---|
d |
number |
3
|
amount of digits |
Returns:
- Type
- Vector
length() → {number}
- Source:
get the length of this vector
Returns:
- Type
- number
limit(len) → {Vector}
- Source:
Limit the vector to the passed maximum length
Parameters:
Name | Type | Description |
---|---|---|
len |
number |
Returns:
- Type
- Vector
max() → {number}
- Source:
Get the biggest value of both coordinates
Returns:
- Type
- number
min() → {number}
- Source:
Get the smallest value of both coordinates
Returns:
- Type
- number
multiply(v) → {Vector}
- Source:
Multiply with a vector or a scalar value
Parameters:
Name | Type | Description |
---|---|---|
v |
Vector | number |
Returns:
- Type
- Vector
negative() → {Vector}
- Source:
Negate the vector
Returns:
- Type
- Vector
normalize() → {Vector}
- Source:
Normalize the vector (set length to 1)
Returns:
- Type
- Vector
set(x, y) → {Vector}
- Source:
Set x and y
If y is undefined, x is treated as a Vector and its coordinates are applied
Parameters:
Name | Type | Description |
---|---|---|
x |
number | |
y |
number |
Returns:
- Type
- Vector
subtract(v) → {Vector}
- Source:
Subtract a vector or a number
Parameters:
Name | Type | Description |
---|---|---|
v |
Vector | number |
Returns:
- Type
- Vector
toAngles() → {number}
- Source:
Radian representation of this vector
0 = a vector pointing to the right
-0.5*Math.PI = a vector pointing up
Returns:
- Type
- number
toArray() → {Array}
- Source:
get x and y as array
Returns:
- Type
- Array
toDirection(full) → {string}
- Source:
Direction as char, u=up, d=down, l=left, r=right
Parameters:
Name | Type | Default | Description |
---|---|---|---|
full |
boolean |
false
|
when true, its the full name i.e. "down" instead of "d" |
Returns:
- Type
- string